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-rw-r--r--parsers/survex.py6
-rw-r--r--templates/cave.html5
2 files changed, 8 insertions, 3 deletions
diff --git a/parsers/survex.py b/parsers/survex.py
index 67596bf..9662b54 100644
--- a/parsers/survex.py
+++ b/parsers/survex.py
@@ -31,6 +31,8 @@ todo = '''Also walk the entire tree in the :loser: repo looking for unconnected
you will see than have the team members are recognised by this parser, but not recognised by the
wider troggle system (the name is not a hyperlink) - apparently randomly.
GetPersonExpeditionNameLookup() needs to be fixed.
+
+- fix THREEDCACHEDIR and put .3d files in same folder as .svx and fix CaveView
'''
survexblockroot = None
ROOTBLOCK = "rootblock"
@@ -1161,7 +1163,9 @@ class LoadingSurvex():
def runcavern():
'''This assumes all survex files have unique names and they are taken from many folders but the output is all put
- into the same folder. A serius potential bug. We should check uniquness
+ into the same folder. A serious potential bug. Import parser checks uniqueness but much better not to do it like this.
+ # see design docum in troggle/templates/cave.html
+ # and views/caves.py rendercave()
'''
print(" - Regenerating stale (or chaos-monkeyed) cavern .log and .3d for '{}'\n at '{}'\n days svx old: {:.1f} cav:{:.1f} log old: {:.1f}".format(fullpath, logpath, (svx_t - log_t)/(24*3600), (cav_t - log_t)/(24*3600), (now - log_t)/(24*3600)))
#print(f' - cav_t: {cav_t/(24*3600)} - log_t: {log_t/(24*3600)} - svx_t: {svx_t/(24*3600)} - now: {now}')
diff --git a/templates/cave.html b/templates/cave.html
index 523c2a6..e7e89ba 100644
--- a/templates/cave.html
+++ b/templates/cave.html
@@ -440,7 +440,6 @@ div#scene {
<script type="text/javascript" >
-
function onLoad () {
// display the user interface - and a blank canvas
@@ -455,7 +454,8 @@ div#scene {
// Note the special code in views.caves.py to do this. The appropriate .svx/.3d file may not be simply the cave name +.3d
CV.UI.loadCave('{{svx3d}}.3d');
}
- window.onload = onLoad;
+ // comment out loading CaveView until we have fixed everything
+ // window.onload = onLoad;
</script>
{% endif %} <!-- all the above only loads if cave.survex_file is not empty-->
{% endblock %}
@@ -524,6 +524,7 @@ div#scene {
{% endif %}
{% if cave.survex_file %}
<h2>Survex File</h2>
+ <p><a href="https://aardgoose.github.io/CaveView.js/">CaveView</a> display of the .3d file is temporarily disabled while we fix things (Nov.2021). See <a href="/handbook/computing/todo.html">/handbook/computing/todo.html</a>.
<a href="/survexfile">All survex files</a> &nbsp;&nbsp;&nbsp;
<a href="{% if cave.kataster_number %}{% url "cave3d" cave.kataster_number %}{% else %}{% url "cave3d" cave.unofficial_number %}{% endif %}">3d file download</a>&nbsp;&nbsp;&nbsp;
<a href="{% url "svx" svxstem %}">This survex file</a> &nbsp;&nbsp;&nbsp;