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diff --git a/media/CodeMirror-0.62/story.html b/media/CodeMirror-0.62/story.html new file mode 100644 index 0000000..d845858 --- /dev/null +++ b/media/CodeMirror-0.62/story.html @@ -0,0 +1,652 @@ +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <title>Implementing a syntax-higlighting JavaScript editor in JavaScript</title> + <style type="text/css"> + body { + padding: 3em 6em; + max-width: 50em; + } + h1 { + text-align: center; + margin: 0; + } + h2 { + font-size: 130%; + } + code { + font-family: courier, monospace; + font-size: 80%; + color: #144; + } + p { + margin: 1em 0; + } + pre.code { + margin: 1.1em 12px; + border: 1px solid #CCCCCC; + padding: .4em; + font-family: courier, monospace; + } + </style> + <link rel="stylesheet" type="text/css" href="css/jscolors.css"/> + </head> + <body> + <h1 style="font-size: 180%;">Implementing a syntax-higlighting JavaScript editor in JavaScript</h1> + <h1 style="font-size: 110%;">or</h1> + <h1 style="font-size: 130%; margin-bottom: 3em;">A brutal odyssey to the dark side of the DOM tree</h1> + + <p style="font-size: 80%"> + <b>Topic</b>: JavaScript, advanced browser weirdness, cool programming techniques<br/> + <b>Audience</b>: Programmers, especially JavaScript programmers<br/> + <b>Author</b>: Marijn Haverbeke<br/> + <b>Date</b>: May 24th 2007 + </p> + + <p style="color: #811; font-size: 90%; font-style: italic">Note: some of the details given here no + longer apply to the current <a + href="http://marijn.haverbeke.nl/codemirror">CodeMirror</a> + codebase, which has evolved quite a bit in the meantime.</p> + + <p>In one of his (very informative) <a + href="http://www.learnwebdesignonline.com/videos/programming/javascript/yahoo-douglas-crockford">video + lectures</a>, Douglas Crockford remarks that writing JavaScript + for the web is 'programming in a hostile environment'. I had done + my fair share of weird workarounds, and even occasonally gave up + an on idea entirely because browsers just wouldn't support it, but + before this project I never really realized just how powerless a + programmer can be in the face of buggy, incompatible, and poorly + designed platforms.</p> + + <p>The plan was not ridiculously ambitious. I wanted to 'enhance' a + textarea to the point where writing code in it is pleasant. This meant + automatic indentation and, if possible at all, syntax highlighting.</p> + + <p>In this document I describe the story of implementing this, for your + education and amusement. A demonstration of the resulting program, + along with the source code, can be found at <a + href="http://marijn.haverbeke.nl/codemirror">my website</a>.</p> + + <h2>Take one: Only indentation</h2> + + <p>The very first attempt merely added auto-indentation to a textarea + element. It would scan backwards through the content of the area, + starting from the cursor, until it had enough information to decide + how to indent the current line. It took me a while to figure out a + decent model for indenting JavaScript code, but in the end this seems + to work:</p> + + <ul> + <li>Code that sits inside a block is indented one unit (generally two + spaces) more than the statement or brace that opened the block.</li> + <li>A statement that is continued to the next line is indented one unit + more than the line that starts the statement.</li> + <li>When dealing with lists of arguments or the content of array and + object literals there are two possible models. If there is any text + directly after the opening brace, bracket, or parenthesis, + subsequent lines are aligned with this opening character. If the + opening character is followed by a newline (optionally with whitespace + or comments before it), the next line is indented one unit further + than the line that started the list.</li> + <li>And, obviously, if a statement follows another statement it is + indented the same amount as the one before it.</li> + </ul> + + <p>When scanning backwards through code one has to take string values, + comments, and regular expressions (which are delimited by slashes) + into account, because braces and semicolons and such are not + significant when they appear inside them. Single-line ('//') comments + turned out to be rather inefficient to check for when doing a + backwards scan, since every time you encounter a newline you have to + go on to the next newline to determine whether this line ends in a + comment or not. Regular expressions are even worse ― without + contextual information they are impossible to distinguish from the + division operator, and I didn't get them working in this first + version.</p> + + <p>To find out which line to indent, and to make sure that adding or + removing whitespace doesn't cause the cursor to jump in strange ways, + it is necessary to determine which text the user has selected. Even + though I was working with just a simple textarea at this point, this + was already a bit of a headache.</p> + + <p>On W3C-standards-respecting browsers, textarea nodes have + <code>selectionStart</code> and <code>selectionEnd</code> + properties which nicely give you the amount of characters before + the start and end of the selection. Great!</p> + + <p>Then, there is Internet Explorer. Internet Explorer also has an API + for looking at and manipulating selections. It gives you information + such as a detailed map of the space the selected lines take up on the + screen, in pixels, and of course the text inside the selection. It + does, however, not give you much of a clue on where the selection is + located in the document.</p> + + <p>After some experimentation I managed to work out an elaborate + method for getting something similar to the + <code>selectionStart</code> and <code>selectionEnd</code> values + in other browsers. It worked like this:</p> + + <ul> + <li>Get the <code>TextRange</code> object corresponding to the selection.</li> + <li>Record the length of the text inside it.</li> + <li>Make another <code>TextRange</code> that covers the whole textarea element.</li> + <li>Set the start of the first <code>TextRange</code> to the start of the second one.</li> + <li>Again get the length of the text in the first object.</li> + <li>Now <code>selectionEnd</code> is the second length, and <code>selectionStart</code> is + the second minus the first one.</li> + </ul> + + <p>That seemed to work, but when resetting the selection after modifying + the content of the textarea I ran into another interesting feature of + these <code>TextRange</code>s: You can move their endpoints by a given number of + characters, which is useful when trying to set a cursor at the Nth + character of a textarea, but in this context, newlines are <em>not</em> + considered to be characters, so you'll always end up one character too + far for every newline you passed. Of course, you can count newlines + and compensate for this (though it is still not possible to position + the cursor right in front of a newline). Sheesh.</p> + + <p>After ragging on Internet Explorer for a while, let us move on and rag + on Firefox a bit. It turns out that, in Firefox, getting and setting + the text content of a DOM element is unexplainably expensive, + especially when there is a lot of text involved. As soon as I tried to + use my indentation code to indent itself (some 400 lines), I found + myself waiting for over four seconds every time I pressed enter. That + seemed a little slow.</p> + + <h2>designMode it is</h2> + + <p>The solution was obvious: Since the text inside a textarea can only be + manipulated as one single big string, I had to spread it out over + multiple nodes. How do you spread editable content over multiple + nodes? Right! <code>designMode</code> or <code>contentEditable</code>.</p> + + <p>Now I wasn't entirely naive about <code>designMode</code>, I had been looking + into writing a non-messy WYSIWYG editor before, and at that time I had + concluded two things:</p> + + <ul> + <li>It is impossible to prevent the user from inserting whichever HTML + junk he wants into the document.</li> + <li>In Internet Explorer, it is extemely hard to get a good view + on what nodes the user has selected.</li> + </ul> + + <p>Basically, the good folks at Microsoft designed a really bad interface + for putting editable documents in pages, and the other browsers, not + wanting to be left behind, more or less copied that. And there isn't + much hope for a better way to do this appearing anytime soon. Wise + people probably use a Flash movie or (God forbid) a Java applet for + these kind of things, though those are not without drawbacks either.</p> + + <p>Anyway, seeing how using an editable document would also make syntax + highlighting possible, I foolishly went ahead. There is something + perversely fascinating about trying to build a complicated system on a + lousy, unsuitable platform.</p> + + <h2>A parser</h2> + + <p>How does one do decent syntax highlighting? A very simple scanning can + tell the difference between strings, comments, keywords, and other + code. But this time I wanted to actually be able to recognize regular + expressions, so that I didn't have any blatant incorrect behaviour + anymore.</p> + + <p>That brought me to the idea of doing a serious parse on the code. This + would not only make detecting regular expressions much easier, it + would also give me detailed information about the code, which can be + used to determine proper indentation levels, and to make subtle + distinctions in colouring, for example the difference between variable + names and property names.</p> + + <p>And hey, when we're parsing the whole thing, it would even be possible + to make a distinction between local and global variables, and colour + them differently. If you've ever programmed JavaScript you can + probably imagine how useful this would be ― it is ridiculously easy + to accidentally create global instead of local variables. I don't + consider myself a JavaScript rookie anymore, but it was (embarrasingly + enough) only this week that I realized that my habit of typing <code>for + (name in object) ...</code> was creating a global variable <code>name</code>, and that + I should be typing <code>for (var name in object) ...</code> instead.</p> + + <p>Re-parsing all the code the user has typed in every time he hits a key + is obviously not feasible. So how does one combine on-the-fly + highlighting with a serious parser? One option would be to split the + code into top-level statements (functions, variable definitions, etc.) + and parse these separately. This is horribly clunky though, especially + considering the fact that modern JavaScripters often put all the code + in a file in a single big object or function to prevent namespace + pollution.</p> + + <p>I have always liked continuation-passing style and generators. So the + idea I came up with is this: An interruptable, resumable parser. This + is a parser that does not run through a whole document at once, but + parses on-demand, a little bit at a time. At any moment you can create + a copy of its current state, which can be resumed later. You start + parsing at the top of the code, and keep going as long as you like, + but throughout the document, for example at every end of line, you + store a copy of the current parser state. Later on, when line 106 + changes, you grab the interrupted parser that was stored at the end of + line 105, and use it to re-parse line 106. It still knows exactly what + the context was at that point, which local variables were defined, + which unfinished statements were encountered, and so on.</p> + + <p>But that, unfortunately, turned out to be not quite as easy as it + sounds.</p> + + <h2>The DOM nodes underfoot</h2> + + <p>Of course, when working inside an editable frame we don't just + have to deal with text. The code will be represented by some kind + of DOM tree. My first idea was to set the <code>white-space: + pre</code> style for the frame and try to work with mostly text, + with the occasional coloured <code>span</code> element. It turned + out that support for <code>white-space: pre</code> in browsers, + especially in editable frames, is so hopelessly glitchy that this + was unworkable.</p> + + <p>Next I tried a series of <code>div</code> elements, one per + line, with <code>span</code> elements inside them. This seemed to + nicely reflect the structure of the code in a shallowly + hierarchical way. I soon realized, however, that my code would be + much more straightfoward when using no hierarchy whatsoever + ― a series of <code>span</code>s, with <code>br</code> tags + at the end of every line. This way, the DOM nodes form a flat + sequence that corresponds to the sequence of the text ― + just extract text from <code>span</code> nodes and substitute + newlines for <code>br</code> nodes.</p> + + <p>It would be a shame if the editor would fall apart as soon as + someone pastes some complicated HTML into it. I wanted it to be + able to deal with whatever mess it finds. This means using some + kind of HTML-normalizer that takes arbitrary HTML and flattens it + into a series of <code>br</code>s and <code>span</code> elements + that contain a single text node. Just like the parsing process, it + would be best if this did not have to done to the entire buffer + every time something changes.</p> + + <p>It took some banging my head against my keyboard, but I found a very + nice way to model this. It makes heavy use of generators, for which I + used <a href="http://www.mochikit.com">MochiKit</a>'s iterator + framework. Bob Ippolito explains the concepts in this library very + well in his <a + href="http://bob.pythonmac.org/archives/2005/07/06/iteration-in-javascript/">blog + post</a> about it. (Also notice some of the dismissive comments at the + bottom of that post. They say "I don't think I really want to learn + this, so I'll make up some silly reason to condemn it.")</p> + + <p>The highlighting process consists of the following elements: + normalizing the DOM tree, extracting the text from the DOM tree, + tokenizing this text, parsing the tokens, and finally adjusting the + DOM nodes to reflect the structure of the code.</p> + + <p>The first two, I put into a single generator. It scans the DOM + tree, fixing anything that is not a simple top-level + <code>span</code> or <code>br</code>, and it produces the text + content of the nodes (or a newline in case of a <code>br</code>) + as its output ― each time it is called, it yields a string. + Continuation passing style was a good way to model this process in + an iterator, which has to be processed one step at a time. Look at + this simplified version:</p> + + <pre class="code"><span class="js-keyword">function</span> <span class="js-variable">traverseDOM</span>(<span class="js-variabledef">start</span>){ + <span class="js-keyword">var</span> <span class="js-variabledef">cc</span> = <span class="js-keyword">function</span>(){<span class="js-variable">scanNode</span>(<span class="js-localvariable">start</span>, <span class="js-variable">stop</span>);}; + <span class="js-keyword">function</span> <span class="js-variabledef">stop</span>(){ + <span class="js-localvariable">cc</span> = <span class="js-localvariable">stop</span>; + <span class="js-keyword">throw</span> <span class="js-variable">StopIteration</span>; + } + <span class="js-keyword">function</span> <span class="js-variabledef">yield</span>(<span class="js-variabledef">value</span>, <span class="js-variabledef">c</span>){ + <span class="js-localvariable">cc</span> = <span class="js-localvariable">c</span>; + <span class="js-keyword">return</span> <span class="js-localvariable">value</span>; + } + + <span class="js-keyword">function</span> <span class="js-variabledef">scanNode</span>(<span class="js-variabledef">node</span>, <span class="js-variabledef">c</span>){ + <span class="js-keyword">if</span> (<span class="js-localvariable">node</span>.<span class="js-property">nextSibling</span>) + <span class="js-keyword">var</span> <span class="js-variabledef">nextc</span> = <span class="js-keyword">function</span>(){<span class="js-localvariable">scanNode</span>(<span class="js-localvariable">node</span>.<span class="js-property">nextSibling</span>, <span class="js-localvariable">c</span>);}; + <span class="js-keyword">else</span> + <span class="js-keyword">var</span> <span class="js-variabledef">nextc</span> = <span class="js-localvariable">c</span>; + + <span class="js-keyword">if</span> (<span class="js-comment">/* node is proper span element */</span>) + <span class="js-keyword">return</span> <span class="js-localvariable">yield</span>(<span class="js-localvariable">node</span>.<span class="js-property">firstChild</span>.<span class="js-property">nodeValue</span>, <span class="js-localvariable">nextc</span>); + <span class="js-keyword">else</span> <span class="js-keyword">if</span> (<span class="js-comment">/* node is proper br element */</span>) + <span class="js-keyword">return</span> <span class="js-localvariable">yield</span>(<span class="js-string">"\n"</span>, <span class="js-localvariable">nextc</span>); + <span class="js-keyword">else</span> + <span class="js-comment">/* flatten node, yield its textual content */</span>; + } + + <span class="js-keyword">return</span> {<span class="js-property">next</span>: <span class="js-keyword">function</span>(){<span class="js-keyword">return</span> <span class="js-localvariable">cc</span>();}}; +}</pre> + + <p>The variable <code>c</code> stands for 'continuation', and <code>cc</code> for 'current + continuation' ― that last variable is used to store the function to + continue with, when yielding a value to the outside world. Every time + control leaves this function, it has to make sure that <code>cc</code> is set to + a suitable value, which is what <code>yield</code> and <code>stop</code> take care of.</p> + + <p>The object that is returned contains a <code>next</code> method, which is + MochiKit's idea of an iterator, and the initial continuation just + throws a <code>StopIteration</code>, which is how MochiKit signals that an + iterator has reached its end.</p> + + <p>The first lines of <code>scanNode</code> extend the continuation with the task of + scanning the next node, if there is a next node. The rest of the + function decides what kind of value to <code>yield</code>. Note that this is a + rather trivial example of this technique, since the process of going + through these nodes is basically linear (it was much, much more + complex in earlier versions), but still the trick with the + continuations makes the code shorter and, for those in the know, + clearer than the equivalent 'storing the iterator state in variables' + approach.</p> + + <p>The next iterator that the input passes through is the + tokenizer. Well, actually, there is another iterator in between + that isolates the tokenizer from the fact that the DOM traversal + yields a bunch of separate strings, and presents them as a single + character stream (with a convenient <code>peek</code> operation), + but this is not a very interesting one. What the tokenizer returns + is a stream of token objects, each of which has a + <code>value</code>, its textual content, a <code>type</code>, like + <code>"variable"</code>, <code>"operator"</code>, or just itself, + <code>"{"</code> for example, in the case of significant + punctuation or special keywords. They also have a + <code>style</code>, which is used later by the highlighter to give + their <code>span</code> elements a class name (the parser will + still adjust this in some cases).</p> + + <p>At first I assumed the parser would have to talk back to the + tokenizer about the current context, in order to be able to + distinguish those accursed regular expressions from divisions, but + it seems that regular expressions are only allowed if the previous + (non-whitespace, non-comment) token was either an operator, a + keyword like <code>new</code> or <code>throw</code>, or a specific + kind of punctuation (<code>"[{}(,;:"</code>) that indicates a new + expression can be started here. This made things considerably + easier, since the 'regexp or no regexp' question could stay + entirely within the tokenizer.</p> + + <p>The next step, then, is the parser. It does not do a very + thorough job because, firstly, it has to be fast, and secondly, it + should not go to pieces when fed an incorrect program. So only + superficial constructs are recognized, keywords that resemble each + other in syntax, such as <code>while</code> and <code>if</code>, + are treated in precisely the same way, as are <code>try</code> and + <code>else</code> ― the parser doesn't mind if an + <code>else</code> appears without an <code>if</code>. Stuff that + binds variables, <code>var</code>, <code>function</code>, and + <code>catch</code> to be precise, is treated with more care, + because the parser wants to know about local variables.</p> + + <p>Inside the parser, three kinds of context are stored. Firstly, a set + of known local variables, which is used to adjust the style of + variable tokens. Every time the parser enters a function, a new set of + variables is created. If there was already such a set (entering an + inner function), a pointer to the old one is stored in the new one. At + the end of the function, the current variable set is 'popped' off and + the previous one is restored.</p> + + <p>The second kind of context is the lexical context, this keeps track of + whether we are inside a statement, block, or list. Like the variable + context, it also forms a stack of contexts, with each one containing a + pointer to the previous ones so that they can be popped off again when + they are finished. This information is used for indentation. Every + time the parser encounters a newline token, it attaches the current + lexical context and a 'copy' of itself (more about that later) to this + token.</p> + + <p>The third context is a continuation context. This parser does not use + straight continuation style, instead it uses a stack of actions that + have to be performed. These actions are simple functions, a kind of + minilanguage, they act on tokens, and decide what kind of new actions + should be pushed onto the stack. Here are some examples:</p> + +<pre class="code"><span class="js-keyword">function</span> <span class="js-variable">expression</span>(<span class="js-variabledef">type</span>){ + <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> in <span class="js-variable">atomicTypes</span>) <span class="js-variable">cont</span>(<span class="js-variable">maybeoperator</span>); + <span class="js-keyword">else</span> <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> == <span class="js-string">"function"</span>) <span class="js-variable">cont</span>(<span class="js-variable">functiondef</span>); + <span class="js-keyword">else</span> <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> == <span class="js-string">"("</span>) <span class="js-variable">cont</span>(<span class="js-variable">pushlex</span>(<span class="js-string">"list"</span>), <span class="js-variable">expression</span>, <span class="js-variable">expect</span>(<span class="js-string">")"</span>), <span class="js-variable">poplex</span>); + <span class="js-keyword">else</span> <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> == <span class="js-string">"operator"</span>) <span class="js-variable">cont</span>(<span class="js-variable">expression</span>); + <span class="js-keyword">else</span> <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> == <span class="js-string">"["</span>) <span class="js-variable">cont</span>(<span class="js-variable">pushlex</span>(<span class="js-string">"list"</span>), <span class="js-variable">commasep</span>(<span class="js-variable">expression</span>), <span class="js-variable">expect</span>(<span class="js-string">"]"</span>), <span class="js-variable">poplex</span>); + <span class="js-keyword">else</span> <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> == <span class="js-string">"{"</span>) <span class="js-variable">cont</span>(<span class="js-variable">pushlex</span>(<span class="js-string">"list"</span>), <span class="js-variable">commasep</span>(<span class="js-variable">objprop</span>), <span class="js-variable">expect</span>(<span class="js-string">"}"</span>), <span class="js-variable">poplex</span>); + <span class="js-keyword">else</span> <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> == <span class="js-string">"keyword c"</span>) <span class="js-variable">cont</span>(<span class="js-variable">expression</span>); +} + +<span class="js-keyword">function</span> <span class="js-variable">block</span>(<span class="js-variabledef">type</span>){ + <span class="js-keyword">if</span> (<span class="js-localvariable">type</span> == <span class="js-string">"}"</span>) <span class="js-variable">cont</span>(); + <span class="js-keyword">else</span> <span class="js-variable">pass</span>(<span class="js-variable">statement</span>, <span class="js-variable">block</span>); +}</pre> + + <p>The function <code>cont</code> (for continue), will push the actions it is given + onto the stack (in reverse order, so that the first one will be popped + first). Actions such as <code>pushlex</code> and <code>poplex</code> merely adjust the + lexical environment, while others, such as <code>expression</code> itself, do + actual parsing. <code>pass</code>, as seen in <code>block</code>, is similar to <code>cont</code>, but + it does not 'consume' the current token, so the next action will again + see this same token. In <code>block</code>, this happens when the function + determines that we are not at the end of the block yet, so it pushes + the <code>statement</code> function which will interpret the current token as the + start of a statement.</p> + + <p>These actions are called by a 'driver' function, which filters out the + whitespace and comments, so that the parser actions do not have to + think about those, and keeps track of some things like the indentation + of the current line and the column at which the current token ends, + which are stored in the lexical context and used for indentation. + After calling an action, if the action called <code>cont</code>, this driver + function will return the current token, if <code>pass</code> (or nothing) was + called, it will immediately continue with the next action.</p> + + <p>This goes to show that it is viable to write a quite elaborate + minilanguage in a macro-less language like JavaScript. I don't think + it would be possible to do something like this without closures (or + similarly powerful abstraction) though, I've certainly never seen + anything like it in Java code.</p> + + <p>The way a 'copy' of the parser was produced shows a nice usage + of closures. Like with the DOM transformer shown above, most of + the local state of the parser is held in a closure produced by + calling <code>parse(stream)</code>. The function + <code>copy</code>, which is local to the parser function, produces + a new closure, with copies of all the relevant variables:</p> + +<pre class="code"><span class="js-keyword">function</span> <span class="js-variable">copy</span>(){ + <span class="js-keyword">var</span> <span class="js-variabledef">_context</span> = <span class="js-variable">context</span>, <span class="js-variabledef">_lexical</span> = <span class="js-variable">lexical</span>, <span class="js-variabledef">_actions</span> = <span class="js-variable">copyArray</span>(<span class="js-variable">actions</span>); + + <span class="js-keyword">return</span> <span class="js-keyword">function</span>(<span class="js-variabledef">_tokens</span>){ + <span class="js-variable">context</span> = <span class="js-localvariable">_context</span>; + <span class="js-variable">lexical</span> = <span class="js-localvariable">_lexical</span>; + <span class="js-variable">actions</span> = <span class="js-variable">copyArray</span>(<span class="js-localvariable">_actions</span>); + <span class="js-variable">tokens</span> = <span class="js-localvariable">_tokens</span>; + <span class="js-keyword">return</span> <span class="js-variable">parser</span>; + }; +}</pre> + + <p>Where <code>parser</code> is the object that contains the <code>next</code> (driver) + function, and a reference to this <code>copy</code> function. When the function + that <code>copy</code> produces is called with a token stream as argument, it + updates the local variables in the parser closure, and returns the + corresponding iterator object.</p> + + <p>Moving on, we get to the last stop in this chain of generators, the + actual highlighter. You can view this one as taking two streams as + input, on the one hand there is the stream of tokens from the parser, + and on the other hand there is the DOM tree as left by the DOM + transformer. If everything went correctly, these two should be + synchronized. The highlighter can look at the current token, see if + the <code>span</code> in the DOM tree corresponds to it (has the same text + content, and the correct class), and if not it can chop up the DOM + nodes to conform to the tokens.</p> + + <p>Every time the parser yields a newline token, the highligher + encounters a <code>br</code> element in the DOM stream. It takes the copy of the + parser and the lexical context from this token and attaches them to + the DOM node. This way, a new highlighting process can be started from + that node by re-starting the copy of the parser with a new token + stream, which reads tokens from the DOM nodes starting at that <code>br</code> + element, and the indentation code can use the lexical context + information to determine the correct indentation at that point.</p> + + <h2>Selection woes</h2> + + <p>All the above can be done using the DOM interface that all major + browsers have in common, and which is relatively free of weird bugs + and abberrations. However, when the user is typing in new code, this + must also be highlighted. For this to happen, the program must know + where the cursor currently is, and because it mucks up the DOM tree, + it has to restore this cursor position after doing the highlighting.</p> + + <p>Re-highlighting always happens per line, because the copy of the + parser is stored only at the end of lines. Doing this every time the + user presses a key is terribly slow and obnoxious, so what I did was + keep a list of 'dirty' nodes, and as soon as the user didn't type + anyting for 300 milliseconds the program starts re-highlighting these + nodes. If it finds more than ten lines must be re-parsed, it does only + ten and waits another 300 milliseconds before it continues, this way + the browser never freezes up entirely.</p> + + <p>As mentioned earlier, Internet Explorer's selection model is not the + most practical one. My attempts to build a wrapper that makes it look + like the W3C model all stranded. In the end I came to the conclusion + that I only needed two operations:</p> + + <ul> + <li>Creating a selection 'snapshot' that can be restored after + highlighting, in such a way that it still works if some of the nodes + that were selected are replaced by other nodes with the same + size but a different structure.</li> + <li>Finding the top-level node around or before the cursor, to mark it + dirty or to insert indentation whitespace at the start of that line.</li> + </ul> + + <p>It turns out that the pixel-based selection model that Internet + Explorer uses, which always seemed completely ludricrous to me, is + perfect for the first case. Since the DOM transformation (generally) + does not change the position of things, storing the pixel offsets of + the selection makes it possible to restore that same selection, never + mind what happened to the underlying DOM structure.</p> + + <p>[Later addition: Note that this, due to the very random design + of the <a + href="http://msdn2.microsoft.com/en-us/library/ms535872(VS.85).aspx#">TextRange + interface</a>, only really works when the whole selection falls + within the visible part of the document.]</p> + + <p>Doing the same with the W3C selection model is a lot harder. What I + ended up with was this:</p> + + <ul> + <li>Create an object pointing to the nodes at the start and end of the + selection, and the offset within those nodes. This is basically the + information that the <code>Range</code> object gives you.</li> + <li>Make references from these nodes back to that object.</li> + <li>When replacing (part of) a node with another one, check for such a + reference, and when it is present, check whether this new node will + get the selection. If it does, move the reference from the old to the + new node, if it does not, adjust the offset in the selection object to + reflect the fact that part of the old node has been replaced.</li> + </ul> + + <p>Now in the second case (getting the top-level node at the + cursor) the Internet Explorer cheat does not work. In the W3C + model this is rather easy, you have to do some creative parent- + and sibling-pointer following to arrive at the correct top-level + node, but nothing weird. In Internet Explorer, all we have to go + on is the <code>parentElement</code> method on a + <code>TextRange</code>, which gives the first element that + completely envelops the selection. If the cursor is inside a text + node, this is good, that text node tells us where we are. If the + cursor is between nodes, for example between two <code>br</code> + nodes, you get to top-level node itself back, which is remarkably + useless. In cases like this I stoop to a rather ugly hack (which + fortunately turned out to be acceptably fast) ― I create a + temporary empty <code>span</code> with an ID inside the selection, + get a reference to this <code>span</code> by ID, take its + <code>previousSibling</code>, and remove it again.</p> + + <p>Unfortunately, Opera's selection implementation is buggy, and it + will give wildly incorrect <code>Range</code> objects when the cursor + is between two nodes. This is a bit of a showstopper, and until I find + a workaround for that or it gets fixed, the highlighter doesn't work + properly in Opera.</p> + + <p>Also, when one presses enter in a <code>designMode</code> + document in Firefox or Opera, a <code>br</code> tag is inserted. + In Internet Explorer, pressing enter causes some maniacal gnome to + come out and start wrapping all the content before and after the + cursor in <code>p</code> tags. I suppose there is something to be + said for that, in principle, though if you saw the tag soup of + <code>font</code>s and nested paragraphs Internet Explorer + generates you would soon enough forget all about principle. + Anyway, getting unwanted <code>p</code> tags slowed the + highlighter down terribly ― it had to overhaul the whole + DOM tree to remove them again, every time the user pressed enter. + Fortunately I could fix this by capturing the enter presses and + manually inserting a <code>br</code> tag at the cursor.</p> + + <p>On the subject of Internet Explorer's tag soup, here is an interesting + anecdote: One time, when testing the effect that modifying the content + of a selection had, I inspected the DOM tree and found a <code>"/B"</code> + element. This was not a closing tag, there are no closing tags in the + DOM tree, just elements. The <code>nodeName</code> of this element was actually + <code>"/B"</code>. That was when I gave up any notions of ever understanding the + profound mystery that is Internet Explorer.</p> + + <h2>Closing thoughts</h2> + + <p>Well, I despaired at times, but I did end up with a working JavaScript + editor. I did not keep track of the amount of time I wasted on this, + but I would estimate it to be around fifty hours. Finding workarounds + for browser bugs can be a terribly nonlinear process. I just spent + half a day working on a weird glitch in Firefox that caused the cursor + in the editable frame to be displayed 3/4 line too high when it was at + the very end of the document. Then I found out that setting the + style.display of the iframe to "block" fixed this (why not?). I'm + amazed how often issues that seem hopeless do turn out to be + avoidable, even if it takes hours of screwing around and some truly + non-obvious ideas.</p> + + <p>For a lot of things, JavaScript + DOM elements are a surprisingly + powerful platform. Simple interactive documents and forms can be + written in browsers with very little effort, generally less than with + most 'traditional' platforms (Java, Win32, things like WxWidgets). + Libraries like Dojo (and a similar monster I once wrote myself) even + make complex, composite widgets workable. However, when applications + go sufficiently beyond the things that browsers were designed for, the + available APIs do not give enough control, are nonstandard and buggy, + and are often poorly designed. Because of this, writing such + applications, when it is even possible, is <em>painful</em> process.</p> + + <p>And who likes pain? Sure, when finding that crazy workaround, + subdueing the damn browser, and getting everything to work, there + is a certain macho thrill. But one can't help wondering how much + easier things like preventing the user from pasting pictures in + his source code would be on another platform. Maybe something like + Silverlight or whatever other new browser plugin gizmos people are + pushing these days will become the way to solve things like this + in the future. But, personally, I would prefer for those browser + companies to put some real effort into things like cleaning up and + standardising shady things like <code>designMode</code>, fixing + their bugs, and getting serious about ECMAScript 4.</p> + + <p>Which is probably not realistically going to happen anytime soon.</p> + + <hr/> + + <p>Some interesting projects similar to this:</p> + + <ul> + <li><a href="http://gpl.internetconnection.net/vi/">vi clone</a></li> + <li><a href="http://robrohan.com/projects/9ne/">Emacs clone</a></li> + <li><a href="http://codepress.sourceforge.net/">CodePress</a></li> + <li><a href="http://www.codeide.com">CodeIDE</a></li> + <li><a href="http://www.cdolivet.net/editarea">EditArea</a></li> + </ul> + + <hr/> + + <p>If you have any remarks, criticism, or hints related to the + above, drop me an e-mail at <a + href="mailto:marijnh@gmail.com">marijnh@gmail.com</a>. If you say + something generally interesting, I'll include your reaction here + at the bottom of this page.</p> + + </body> +</html> |